AI Insights · Timothy · October 2021
Top Down Games Performance on iOS in Italy Q3 2021
Analyzing the performance of top down games on iOS in Italy during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, several top down games on the iOS platform demonstrated notable performance metrics in Italy. Here, we delve into the weekly downloads, revenue, and active user trends of the top five games: Count Masters: Crowd Runner 3D, Clash Royale, Pokémon UNITE, Brawl Stars, and Among Us!.
Count Masters: Crowd Runner 3D by Freeplay LLC saw a fluctuating trend in weekly downloads, starting at 55.2K in late June and gradually declining to around 14.5K by the end of September. The game's weekly revenue showed a steady increase from $61 in late July to a peak of $115 in the final week of September. Active users, however, experienced a consistent decline from 136.7K at the end of June to approximately 50.3K by the end of the quarter.
Clash Royale from Supercell exhibited strong performance with weekly downloads peaking at 41.5K in early August before settling at around 22K by late September. The game’s weekly revenue demonstrated significant fluctuations, with a notable peak of $292K in early September. Active users increased consistently throughout the quarter, starting at 719.9K and reaching 1.13M by the end of September.
The newly released Pokémon UNITE by The Pokemon Company showed impressive initial performance metrics. Within its first week, the game achieved 264K downloads and generated $25.2K in revenue. However, active users declined from 254.2K to 212.1K in its second week.
Brawl Stars, another title from Supercell, experienced a relatively stable trend in weekly downloads, hovering around the 10K mark throughout the quarter. The game's weekly revenue peaked at $116.9K in late June and maintained a consistent performance with minor fluctuations, ending the quarter at $82.1K. Active users showed a slight decline from 369.6K in late June to 301K by the end of September.
Lastly, Among Us! by InnerSloth LLC observed a steady increase in weekly downloads, starting at 8.1K in late June and reaching a peak of 13.4K in mid-September. The game’s weekly revenue remained modest, peaking at $521 in mid-August. Active users also showed consistent engagement, starting at 134.4K in late June and stabilizing around 115.8K by the end of September.
These insights underscore the dynamic nature of the top down game market on iOS in Italy during Q3 2021. For more comprehensive data and trends, visit Sensor Tower.